Top 100 games for pc




















Big Adventure: Trip to Europe. Gaslamp Cases 3: Ancient Secrets. Mystical Riddles: Snowy Peak Hotel. Viking Heroes 2 Collector's Edition. Ember Knight Solitaire. Art By Numbers Academy of Magic: Lair of the Beast. Vacation Adventures: Park Ranger ReDrawn: The Painted Tower.

Roads of Rome: Portals Collector's Edition. Agency Fantasy Mosaics Haunted Swamp. Rescue Team Power Eaters. The Christmas Spirit: Golden Ticket. Incredible Dracula: The Ice Kingdom. Grim Tales: Echo of the Past. Jewel Match Aquascapes Collector's Edition. Myths of the World: Love Beyond. Adventure Match 2. Our Beautiful Earth 4. Spellarium 7. Looking for Aliens.

Winter in New York Mosaic Edition. Chris: One of the few blockbuster games built from the ground up for VR, and certainly the best and most beautiful.

Whatever Valve did under the hood with the game's locomotion, it's easily the most comfortable VR game, one that I could play for hours at a time without feeling the nausea or headaches VR usually gives me after about 40 minutes.

Plus, it cleverly rewrote some Half-Life lore that's been in the books for a decade, priming us for whatever comes next. Dave: Easily the best VR game ever made. It's also one of the finest Half-Life games too, and damn, is it ever creepy.

Stalking through broken down infested zones of City 17 to avoid the zombies, or bursting out into the streets for a firefight with the Combine, Alyx is an absolute must for Half-Life fans.

And, oh my god, those liquid physics. I could spend hours just shaking vodka bottles. Rachel: First released back in February , Devotion was available on Steam for only six days before it was hit with its infamous review-bombing controversy.

Determined to re-release the game, Red Candle put it back up for sale this year, letting players finally experience its superb suburban horror. Sharing many similarities to Konami's claustrophobic house in PT, Devotion is a story about a family living in a small s apartment in Taiwan, each member having their own personal demons dragged out into the house's stark fluorescent lighting.

Everything kicks off after the daughter contracts a mysterious illness, which causes the desperate father to tumble into a spiral of paranoia and misplaced spiritualism. What's great about Devotion is that there are no literal monsters, the game is more interested in how the troubled headspaces of a family can seep into the physical space of a home.

It's not often we get to see the exploration of a person's religious faith and seeing how Red Candle has used that to create an insidious story of family tragedy is like no other horror game I've played. It's a horror tale that actually cares about its characters, and together with artful sequences and spine-chilling moments, it's truly one of the best horror stories of all time.

A game that was well worth the wait. James: Resident Evil Village is so much more than the tall vampire woman. I mean, Lady Dimitrescu certainly makes a lasting impression, but she's just one chapter of this excellent cosmic horror anthology. This is Resident Evil doing its best A24 horror impression, moving from a frozen village overrun with lycans, through a classic game of cat and mouse in a lavish castle, and later arriving at color-drained industrial body horror—something like Hellraiser meets Saw.

Village goes from goofy action to the scariest setpieces in the series' history, embracing everything I identify with Resident Evil: locked doors, ridiculous keys, and goofy characters.

This is Resident Evil at its most self aware, at its scariest, and its most surprising. Alan: The latest Resident Evil has some great stand-out moments, with a giddy number of villains and game genres checked off as you explore its chilling environs. The highlight for me was hiding beneath a bed bereft of weapons while an oversized nightmare wailed horribly while searching for our hero.

It's got to be one of its most chilling moments it has to offer—I don't think I've completed a level so quickly in my life. Jacob: Resident Evil Village isn't afraid to hand you a big gun and lots of ammo. Sure, there are moments that make you want to throw your mouse in the bin and never come back to your PC, but most of the time it's an extremely well-paced and entertaining gore flick.

Mollie: I have a lot of love for The Sims 4. It had a rocky launch and issues that still persist years later, but it's the first game I boot up whenever I get that creative itch. The build mode is genuinely fantastic, and I feel like Maxis is finally getting the hang of making consistently excellent expansion packs.

The gameplay is still a little vapid compared to earlier entries, but it's a hell of a lot better than it used to be. The biggest bummer, and the reason for its steep drop this year, is how high the financial barrier to entry has become. The base game is painfully barren, with simple additions like seasons and pets essentially locked behind paywalls.

You could buy a lot of games in the Top for the same price as a complete Sims 4 collection, and that makes it harder to recommend. Totally agree with Mollie, that financial barrier is bullshit and it drags down The Sims' placement on our list. Fraser: Now I can capture sims and imprison them in a glass cell as a vampire. The Sims 4 has really changed the way I kidnap my neighbours. Jorge: Hades is a gorgeous and stylish hack-and-slash roguelike featuring some of the best writing, voice acting, and music around.

As Zagreus, the Prince of the Underworld, you try to escape to the land of the living to meet your mother. Meanwhile, your father, Hades, is doing everything in his power to keep you from her. While the combat for Hades is challenging, fun, and easy to wrap your head around, you'll spend a lot of your time chit-chatting with the denizens of the underworld, building relationships, and learning more about yourself and your dysfunctional even for Greek gods family.

Hades is a game where you tell yourself, "Ok, this is the last run, then I'm going to bed," and before you know it, you're up at 4 am for the third night in a row and calling in sick from work. Fraser: One of my favourite tactics games of all time, BattleTech is an exciting romp through a galaxy full of intrigue, ambitious nobles and giant mechs.

There's a good campaign tying all the fights together, but brawling with steel monstrosities is what keeps the grin on my face. You can build your mech dream team—axe-wielding behemoths with jetpacks, gargantuan mobile weapon platforms, precious wee scouts—and then fling them into tricky battles where you have to worry about heat, terrain and limbs getting blown off.

To the victor goes the scrap. Nat: BattleTech understands that the best mech fiction fundamentally treats mechs as terrible things.

The story has an air of beautiful tragedy, feudal states clashing and backstabbing each other over a handful of stars in the arse end of the galaxy.

It's a tone that bleeds into every mission, making your clutch plays feel all the more desperate, every hard-fought victory all the sweeter. It's just so much more accessible, without sacrificing any of the crazy high-level teamplay, and its emphasis on skilful solo play makes for ridiculously exciting moments where a single player can swing the game in their favor. It's also fun being a part of a cinematic universe with Legends of Runeterra and Teamfight Tactics. Rich: I still play Counter-Strike on a weekly basis and, even when the likes of Siege or Valorant have tempted me away for a time, I always come back.

Where the competition is full of gadgets and powers and classes, CS: GO's absolute purity and dedication to a core that works so well it remains irresistible. And while I've heard some awful stuff on team chat, I've also made a lot of good buddies over the years: when you have a little 'crew' that's on regularly, this game goes to another level.

Evan: It's the most popular FPS in the world, an almost decade-old giant that stands on the shoulder of arguably the most successful mod of all time sorry, DOTA. It's one of my most-played games ever. But in , it's aging. Is it really the shooter I'd recommend to someone first right now? No way. Recent experiments like adding a battle royale mode have only revealed the greying tech that CS:GO sits upon. But as a veteran Source mapper, I have endless respect for the way it's kept the torch of community map-making lit all these years.

Source may be dated, but Counter-Strike's mappers are doing incredible things with it. Mollie: I don't even know how to put into words what Nier: Automata is and why it's so special, but I wish I could wipe my brain and experience it again for the first time. A flawless soundtrack, satisfying combat and heart-wrenching story permeates every second of this game.

It hasn't always run the best on PC, but a brand-new fix makes this the perfect time to dive in. Steven: I finally beat Automata for the first time this year and damn, I'm so glad I did. There's just nothing like it. And while I'd love for us to also make room for Nier: Replicant, its prequel, on this list, I'd encourage anyone who loved Automata to go back and play it.

It's arguably even more emotionally compromising. Fraser: I wish there were more endings so I'd have an excuse to play Nier: Automata all over again. Wes: The original Nier had such great characters and quirky diversions it turns into a text adventure for a bit at one point that it was worth playing despite some really mundane combat.

Automata fixed that problem and feels like it fully explores the ideas Yoko Taro didn't have the time or budget to explore in his previous games. It's a game we'll still be talking about in 20 years. Rachel: Although it's fallen a little on our list, Return of the Obra Dinn is still one of the best detective games on PC. Apart from Paradise Killer, another fantastic detective game that you will have passed to get here, no other game makes you work harder for answers and celebrates your victories like Obra Dinn does.

The ghostly tale it spins of the disappearance of a single ship and its crew will chill you to the bone. It still gives me the heebie-jeebies. Phil: Possibly the most perfectly paced puzzle game around. As you explore, you'll naturally stumble into hints that can recontextualise your thinking and send you down a rabbit hole of new revelations.

Chris: It does the best possible combination of things. It makes you look around and think "There is no way in hell I'll ever be able to solve this" and then a little while later leaves you saying "I've solved this and I'm a genius. Rich: I could honestly argue for this being number one, it's simply stunning.

Play it! Rachel: There have been some amazing story-led games released in the last year, which means that our old friend Kentucky Route Zero has dropped a considerable amount. Its highway adventure is still the most evocative and aetherial story on this list, full of magical-realist tales of rural America and its struggles.

I'll never forget listening to a chorus of ghostly voices inside a mineshaft belonging to those who had lost their lives in a rockslide. It's both haunting and beautiful.

Nat: I didn't follow KRZ along its ten-year journey, instead playing the whole thing with my partner across a few nights last winter. A powerful, sombre, singular thing, and one of the two games to ever leave me in tears at my keyboard. Fraser: I've been waiting a long time for a historical 4X game that can give Civilization a run for its money, and here it is.

Mohawk Games has taken all the best parts of the venerable series, but focused on antiquity rather than all of human history. Every turn represents a year, which allows Old World to take a more intimate approach, exploring characters instead of just empires. There are plenty of innovations, like an Order system that teaches you to prioritise what actions you want to take that turn, but it's definitely the Crusader Kings-style characters and abundance of narrative events that feel like the most important addition.

Leaders age and die, get married, have children, plot against rivals, and you've got a whole court of people to worry about. It's Civ reimagined as a life sim and RPG. Evan: As you said, the lineage system adds a layer of passive storytelling that I didn't know I wanted in a 4X. Very interested to see how the next Civ responds to Old World. Jody: There's an argument that the real defining feature of RPGs is the areas between fights where you just talk to people, and Planescape's Sigil—a city on the inner surface of a ring with magic doors that connects it to multiple dimensions—is one of the best.

There's a guy who's been on fire so long everyone's used to it and he's become a local bar's mascot, a zombie called The Post whose body is used as a billboard, a hivemind of several thousand psychic rats, and a part-demon thief voiced by Sheena Easton. The combat isn't great, but there's not much of it and way more multidimensional weirdos worth meeting. Steven: I'd recommend Planescape as a kind of dessert to anyone who played and loved Disco Elysium.

They share so much DNA in their approach to character development and world building, and the agency they give to express yourself not just through dice rolls during combat. I only played Planescape a few years ago, but some of its quests have wormed their way into my head—like a trip to a museum that collects every possible sensation a person could experience.

One of the greatest adventures in games, set in a world realised with outstanding imagination, mingled with a deliberately vague and surprising multiplayer element that will still be delighting you on your fifth playthrough.

James: Dark Souls is challenging, yeah, but like a good coach. Take a breather, kid. Stretch out. Check yourself. Sleep on it. Come back when you're feeling better. Just don't give up. Tim: A mere four years into its life on PC, I did not expect to see Destiny 2 climbing this chart on the back of its storytelling.

Once rightly derided for hiding its rich lore in grimoire cards and armour flavour text, over the last year Destiny 2 has quietly reinvented how to create ongoing narrative in a live service game. Using a combination of choreographed NPC conversations and the occasional cutscene, a soapy plot develops from week to week, complete with twists, heel turns, and Saturday morning cartoon cliffhangers.

We've seen major characters killed off, big bads come and go or have they? Or in other words, Bungie has actually found a model that delivers on the game's original promise all those E3s ago.

And it's working: keeps players interested in what's happening rather than just grinding for god roll weapons. It also helps that the mix of matchmade activities, exotic quests and hidden missions has been refined to the point that the variance in quality from season to season is way less wild than it used to be.

And if you'd rather not pay at all, there's still an incredibly robust game here to play entirely for free, including endgame content such as the Vault of Glass raid. The only reason Destiny 2 isn't even higher here is that the PVP side of the game has been neglected to the point of abandonment.

Phil: As a Destiny player, I spend a lot of time complaining about Destiny. But even I will admit that the game is in a good position at the moment. After the disappointing Season of the Hunt, which launched alongside Beyond Light, subsequent seasons have been a triumph—helped along by a handful of showcase activities, from Presage to the returning Vault of Glass.

As always, though, the promise of Destiny remains what it could be. Next year, alongside The Witch Queen expansion, we get weapon crafting and a guaranteed schedule for raids and dungeons. It all sounds great, but the devil is in the details, and Destiny does have a habit of moving two steps back for every one forward. Robin: I think this is quietly the most exciting co-op shooter in years. Its use of procedural generation is nothing short of remarkable, churning out fresh, fascinating, and frequently beautiful levels every session.

And working together to conquer those levels, using its arsenal of tools to build, dig, and demolish your way to success, is fantastically satisfying. So many co-op games are just about being as efficient and deadly as possible, but Deep Rock feels like some kind of wonderful group project in the way it forces you to combine your creative powers and problem-solve as a team.

One of its cleverest mechanics is the way it uses light. Managing light—through throwable flares and the scout class' flare gun—is a vital part of your strategy, which feels truly unique. Being the guy who makes sure everyone can see has become my favourite role in the game.

James: Cruelty Squad is a monstrous immersive sim, a game held together with duck tape and bad vibes. As a gig economy assassin killing men that pose a threat to a higher order of immortal CEO gods in a hypersaturated mess of jagged polygons and screaming textures, it's difficult to not feel bad. But using my guts to grapple up to a sniper nest above the Cancer Megamall? This is a shit jawbreaker with a dense pleasure chemical core.

Cruelty Squad isn't cruel. It's just honest. Morgan: It's an incredible premise with an equally mind-bending art style. Nothing about Cruelty Squad easily slots into other videogames don't even get me started on how you reload. Even its menus have to be studied like fine art before you can parse which button means "play. Jacob: You might be wondering why Hunt: Showdown has only now made its way into our Top , many years after it first launched. The reason being this PvEvP shooter has only gone from strength to strength in , incorporating steady updates, improvements, and, finally, an immeasurably entertaining new map.

Fundamentally, though, Hunt: Showdown is and always has been a wildly tactical shooter that captures a turn of the century shootout like no other. Seriously, you'll be ducking behind boxes and barrels with bullets whizzing over head and lobbing dynamite into shacks in no time. It also rewards good teamwork and strategy, so if you've got a couple friends to play with that's absolutely the best way to experience the game. The idea of basing a competitive shooter around realistic 18th century guns is absurd for so many reasons, but Crytek pulled it off spectacularly.

Hunt's arsenal is so unique that I constantly want to switch up my playstyle to try something now. In one match I'll use the first ever pump action shotgun that loads from the top? Because Crytek is Crytek, Hunt's attention to detail in map design, sound design, and combat balance is also extremely good.

It's a hard FPS to learn, but endlessly fun once you "get" it. Rich: 2, hours on Steam probably says it all. I've literally spent days of my life playing this. OK some of that would have just been the game idling but… wow, guess I better rethink my life choices. A perfect game and has been since launch: once the controls and rhythm get their hooks in, you'll never look back.

Put it on my grave: my name was Richard Stanton, and I drove a rocket car. Tyler: 1, hours here, much in competitive Snow Day, a mode that was originally added as a joke, more or less.

I think that if you can replace a ball with a hockey puck in your game and people go, "Ah, this is actually a way of life now," you must have a fundamentally brilliant foundation. Mollie: Stardew Valley has always been a great game, but the recent 1. Tons of late-game content and quality-of-life improvements has made owning a farm, marrying a reformed alcoholic and owning a small army of truffle-sniffing pigs better than ever. Robin: Co-op is such a great addition to the formula.

Rachel: I just can't get enough of Stardew Valley, especially when someone like ConcernedApe is behind it. Not only do we get massive updates for free but he's always so lovely of the community. Constantly supporting modders, using their own money as prize pools for tournaments, and personally hopping into players' code when they have an issue.

What a guy. Rich: Almost feels like the isometric strategy genre distilled down to its purest drops. A game all about precision planning, the huge amounts of combinations you can wring out of apparently simple abilities, and quickfire playthroughs that always feel different. I don't have much appetite for the grander turn-based strategy games anymore, purely because of time, and this is the perfect replacement.

Evan: It's surprisingly grim! Reminds me of Evangelion. This definitely isn't the kind of mecha anime where everyone goes out for milkshakes after defeating the great evil. FTL composer Ben Prunty's score weeps for the dimensions left behind by the player as they fail or succeed. Narrativizing the endless loop of roguelikes is one of ITB's fine touches.

Phil: Into the Breach gets a lot of mileage from an 8x8 grid. By showing you what your enemies are about to do each turn—and, more specifically, what they're about to destroy—you're challenged to unwork their plans, hopefully coming out the other end without too many losses.

It invokes such an authentic, specific sense of place with its slice of Japanese country life, simultaneously idyllic and isolating. Mollie: No JRPG has ever quite matched the energy Persona 4 Golden brings, and no game has ever led me to be so deeply attached to a ragtag group of teenagers and their terrifying bear mascot.

Morgan: Yea, Persona 5 has the style, but P4 has the heart. I haven't played the game in nine years and I still can't get that damn Junes song out of my head. Phil: Filled with intriguing mystery; offering questions like "What do these bizarre murders say about our society? Jody: Unlike other Total War games, the things I remember from Warhammer happened on the battlefield. As mad-science ratmen I've killed an elf queen then dragged her corpse away under arrow-fire to experiment on it, and as vampire pirates I've summoned a ghost ship to drop on the proud warriors of Ulthuan.

I did that as an undead opera singer named Cylostra Direfin, who pronounces her surname with a flourish, "dear-fah", like a Warhammer version of Hyacinth Bucket. The fantasy setting makes Total War ridiculous, extravagant, extra. It's great not just because I remember highlights from multiple campaigns, but because the gonzo factions make multiple campaigns worth playing. The expansions and the way each game can be connected builds on that, meaning the best Total War keeps getting better.

Fraser: I'm still convinced that Three Kingdoms is the stronger strategy game, but there's no denying the seductive qualities of Warhammer. Dragons and orcs are, admittedly, a bit more exciting than loads and loads of regular soldiers. Maybe this sounds like damning the game with faint praise, but Warhammer 2 really is amazing.

There isn't another with such great and experimental factions, and Creative Assembly has really worked some magic with its DLC additions, which are often accompanied by free game-changing tweaks. The gap between 2 and 3 has been a lot more substantial than the previous gap, but we've absolutely benefited from this, as the game has kept growing in the interim.

Robin: This is the game that makes me wish I clicked with Total War. Nat: Every weekend, for the past year, I've been jumping on for a bout of Halo 3 multiplayer like it was all over again.

There's never been a shooter quite like Halo, and after more than a decade away, Halo's uniquely chaotic sandbox arenas still feels fresh as ever—whether that's a tense slayer match on Blackout, or one of many absurd Forge maps folks are playing on the collection's new server browser.

With the Master Chief Collection now on PC in its entirety, 's collection has proven itself more than just a fun throwback.

It's a love letter to FPS fans—letting you dive into more than a decade of Halo history within a single matchmaking playlist, or revisit Bungie's truly stellar campaigns in both original and remastered forms. I may not be a fan of 's own additions, but you can't deny the studio's done a hell of a job bringing Master Chief back to PC.

Wes: I want to thank whoever at brought back Halo 3's Rocket Race playlist, a mode I sunk hours into more than a decade ago and still love with all my heart. Beyond nostalgia, though, there's good reason to be excited about the Master Chief Collection's future.

A custom game browser is still in development, and once it's live, I expect classic Halo CTF to outlast the heat death of the universe. Rich: Can't believe this got ranked above Counter-Strike. Is it still too late to protest? Seriously though: who doesn't love a bit of the Chief, and with MCC some of Bungie's finest work is being kept alive in the way it should be.

Evan: Folks, this is how you operate a multiplayer game. Siege gets four major updates a year like clockwork, adding new operators that often scramble the meta. Older maps get reworked and full-on redesigned. New anti-toxicity measures, pinging, new secondary gadgets, attachments, and entirely overhauled operators have been implemented post-launch.

A testament to good production practices, careful roadmapping, and the insane effort it takes to maintain a popular game. Tyler: Lately, I've been enjoying opportunities to blow holes in soft walls in Favela, a map that jumped into my favorites list after it was reworked. One of the recently added operators has a bionic arm, too, so I can punch holes in walls if I want.

What a gift. After all these years, I'm a little surprised that I'm not being made to think about walls, and how they might be improved with holes, in more games. Mollie: I'll level with you right now, I absolutely suck ass at Siege. I've never quite grappled with its learning curve, and my map and operator knowledge are practically non-existent.

But when my poor friends put up with my shoddy skills, I have an unbelievable amount of fun. No other shooter feels quite so satisfying. I imagine it's even better when you actually know what you're doing.

Few games will make you fear for your life upon encountering the most mundane of inanimate objects the way Prey does — and fewer still will then give you the power to become those objects yourself.

Developer Arkane Austin is now working on Redfall , an open-world, co-op vampire shooter. No game simulates the feeling of being in command of a starship flying by the seat of your pants like FTL: Faster Than Light. It's a game you shouldn't expect to survive — more likely, you'll be blasted out of the sky by a vastly superior enemy ship or boarded by a death squad of giant killer insects who massacre your crew. Maybe your life-support system will be hacked and everyone will suffocate.

Its tactical combat never gets old, tons of loot and random events keep every game feeling unpredictable, and unlockable ships force you to change up your strategies on subsequent runs. And every so often, you might even win. MOBAs have earned a reputation for being dense and difficult to learn, but immensely strategic for those who put in the time. Because every second matters, matches are always exciting even when they seem slow.

Are you farming gold? Are you scouting the enemy? Or crossing the map to help out a teammate? Or heading back to base to heal? Its complexity can scare players off, but those who stick through it will be rewarded with some of the most strategic gameplay around. Microsoft Flight Simulator is the closest thing we've had to a near-perfect recreation of the real world in the virtual space.

Using real-time Bing data to allow you to fly to and from any place on the entire planet has raised the bar for simulations to heights never seen before.

Accessible to anyone, or as realistic as you want, this is open-world at its most literal. Free-flying around the globe, participating in landing challenges at some of the world's most famously difficult airports, or just sightseeing, Microsoft Flight Simulator is an unparalleled achievement.

Don't forget to grab one of the best PC joysticks to make this flight-sim experience that more immersive. The marvelous PC port overhauled and further enhanced the gorgeous wild western atmosphere of Rockstar's most recent open-world adventure and added even more activities, unlockables, and impossibly fine details to its expansive map.

It's possibly one of the biggest and best single-player PC games ever and it has an extensive multiplayer mode too. RDR2 on PC is handily a must-play for anyone with a rig beefy enough to run it. Through its relaunch and subsequent three expansions FFXIV has slowly morphed from a relatively generic good-versus-evil plot into a sprawling, political, and fantastical thriller. Story missions are intended to be tackled solo, and even instanced dungeons now have an option for you to enter with computer-controlled party members instead of forcing you into a group with strangers.

Square Enix had to temporarily stop selling FF14 upon its release, as the expansion's popularity exceeded the company's server capacity. As well as transplanting the dice-rolls and deep dialogue options from Dungeons and Dragons into a lesser-seen noir-detective setting, it offers entirely original ways to play, such as such as debating against 24 different sections of your own brain, each representative of a different skill or trait.

Your down-and-out detective is thrust into circumstances where you must solve a murder, but with all great stories its not the conclusion that is solely gratifying, but the journey you took to get there as its ludicrously detailed world and cast of characters drive it along, supported by some of the best writing seen in a game. Nier: Automata is, by all accounts, a game that shouldn't exist. Director Yoko Taro's original Nier flopped back in , but it nevertheless developed a ravenous fanbase — and for good reason.

To put it simply: Nier: Automata does what the original sought to do, learning from its failures and building on its successes to create a blend of hardcore and fluid combat, bullet-hell shoot 'em up segments, and visual novel stylings. It all coalesces into something entirely new. As the battle-worn races begin to rebuild their shattered kingdoms, new threats, both ancient and ominous, arise to plague the world once again.

World of Warcraft is an online role-playing experience set in the award-winning Warcraft universe. Players assume the roles of Warcraft heroes as they explore, adventure, and quest across a vast world.

Being "Massively Multiplayer," World of Warcraft allows thousands of players to interact within the same world. Whether adventuring together or fighting against each other in epic battles, players will form friendships, forge alliances, and compete with enemies for power and glory. A dedicated live team will create a constant stream of new adventures to undertake, lands to explore, and monsters to vanquish. This content ensures that the game will never be the same from month to month, and will continue to offer new challenges and adventures for years to come.

Where filmstars and millionaires do their best to avoid the dealers and gangbangers. Now, it's the early 90s. Carl's got to go home. His mother has been murdered, his family has fallen apart and his childhood friends are all heading towards disaster. On his return to the neighborhood, a couple of corrupt cops frame him for homicide. CJ is forced on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets. As Call of Duty 4: Modern Warfare's single player campaign unfolds, the player is introduced to new gameplay at every turn — one moment you are fast-roping from your Black Hawk helicopter after storming into the war zone with an armada of choppers, the next you are a sniper, under concealment, in a Ghillie suit miles behind enemy lines, the next you are engaging hostiles from an AC gunship thousands of feet above the battlefield.

Mixed with explosive action, Call of Duty 4: Modern Warfare also delivers special effects, including use of depth of field, rim-lighting, character self-shadowing, real time post-processing, texture streaming as well as physics-enabled effects. Infinity Ward deployed a dedicated team from the start to deliver a new level of depth to multiplayer.

Building on the hit "Call of Duty 2" online experience, Call of Duty 4: Modern Warfare's new multiplayer provides the community an addictive and accessible experience to gamers of all levels. An uneasy peace settled over the land while, for years, the drums of war were silent. Yet the kingdoms of men grew complacent in their victory - and slowly, the defeated orcish clans regrouped under the banner of a new visionary leader.

Now a darker shadow has fallen over the world, threatening to extinguish all life - all hope. The drums of war play upon the winds once again - rising urgently towards the inevitable hour when the skies will rain fire - and the world will tremble before the coming of the Burning Legion. The Day of Judgment has come In "SimCity," you had the power to build and control cities Experience victory in Sid Meier's Gettysburg! It's the most engrossing and sophisticated real-time strategy game ever.

In a stunning 3D battlefield, you plan the tactics, lead the troops, and take history into your own hands. Attack from the trees to protect your brigade,rally around a General for a quicker recovery, entrench your troops as your cannons blast the hillside, and much, much more with just a click of the mouse!

Complete multiplayer support via internet, LAN, modem and serial link. Winning Eleven 7 International features teams, 21 stadiums, new player models and key additions to the Master League.

Winning Eleven 7 also utilizes a custom designed engine that allows for great flexibility and customization. Upon entering a match, players will find incredibly masterful gameplay, beautifully rendered stadiums and picture-perfect player models. While on the field, players will experience true-to-life gameplay, with carefully tuned A. Team Fortress 2 TF2 is the sequel to the game that put class-based, multiplayer team warfare on the map.

Unlike other "class-based" games that offer a variety of combat classes only, Team Fortress 2 packs a wild variety of classes which provide a broad range of tactical abilities and personalities, and lend themselves to a variety of player skills. Play as the flame-throwing Pyro, the room clearing Heavy, or the Spy, a master of disguises.

TF2 features the most advanced graphics of any Source-based game released to date — and the most exciting class-based action ever created. Like System Shock 1, there will be persistent levels i. Unlike most other first person shooters, the purpose of System Shock was not to kill everything in sight; nor was it a "find the key to move onto the next level" game.

The plot was always present, but not so confining as in traditional shooters - there was almost always more than one task to accomplish. Levels were realistically designed and had logical reasons behind them. It is the principle of System Shock 2 to continue this game design. The year is Information Warfare has evolved into the most dangerous threat to global stability. You are assigned to execute a hazardous series of operations to investigate and eliminate a new source of information attacks, originating in North Korea.

To succeed, you will employ a host of unconventional counterintelligence activities to gather intel, disrupt enemy operations and neutralize adversary targets. As Information Warfare evolves, so must the Splinter Cell. You must penetrate deeper into hostile territory and operate undetected, closer to the enemy than ever before. At your disposal is a lethal array of tactics ranging from Combat Knife techniques, experimental prototype weapons skills, and more radical hand-to-hand techniques such as the Inverted Chokehold.

Experience the thrill of acting as a lone operative fighting tomorrow's threats in the field, and of cooperating online with a partner to accomplish crucial missions. Die in action, and the free world dies with you. Never-before-seen graphics technology offers the best visuals ever to appear on any platform.

Advanced physics engine allows rag doll physics, particle effects and perfect interaction with the environment. The most complete arsenal of weapons and gadgets, from the combat knife to experimental prototype combat systems.

Totally open level design with multipaths and optional secondary objectives. Rome: Total War is the next generation in epic strategy gaming from the critically acclaimed and award winning Total War brand. The aim of the game is to conquer, rule and manipulate the Roman Empire with the ultimate goal of being declared as the "Imperator" of Rome. Set in a time when the mighty Roman Empire emerged to conquer the known world against powerful enemies; when gladiators fought to a bloody death in the Coliseum; when Spartacus defied the might of the empire; when Hannibal led his invincible army and his war elephants across the Alps to strike fear into the very heart of Rome itself; and when Julius Caesar finally smashed the Barbarian Gauls.

This was a time of brutal confrontation between civilisation and barbarism, and of civil war as the ancient world's only superpower turned on itself. A completely new Total War engine uses innovative technology and groundbreaking design to bring the world of ancient Rome to life to deliver the biggest and most cinematic battles ever seen in a videogame.

So the battles in Rome: Total War maintain the epic scale that fans of Total War are used to, but now use high-detailed 3D polygonal troops and allows huge cities to be displayed on the battlefields. The result is truly spectacular. In Okami, the player takes the role of the mythical sun goddess Amaterasu, in the form of a wolf. Her task is to restore color or 'life' to the world by destroying the monsters who have stolen it. Since Amaterasu is a diety, there are naturally people who worship her and people who don't.

The more people who worship her as a result of her restoring color and doing other good deeds for them , the more powerful she becomes. In this RPG, you control a human who falls underground into the world of monsters.

Now you must find your way out Sneak through the shadows of 12 treacherous missions including haunted cathedrals, subterranean ruins, and forbidding prisons, in a dark and sinister city. Stalk your prey on the quest for stolen goods with your blackjack, sword and an assortment of unique arrows.

Steal for money and uncover the hidden agendas of your allies and enemies as you play through an unravelling story of deception and revenge. Survive in a world where shadows are your only ally, trust is not an option, and confrontation results in death!

The game keeps the epic scope of Age of Empires' game play while evolving the combat and economic features. The stakes are high. On the one hand, fame, fortune, glory; on the other hand, death. Prove your skill in the arenas of the future, leading your team of computer-controlled "bots" to victory in the Grand Tournament, or compete with the best of the best via LAN or the Internet in seat-of-your-pants battles.

While Unreal Tournament offers the finest in classic "Deathmatch" play, right out of the box you can compete in Team Deathmatch or Capture the Flag. Control strategic points on the map to rack up your score in Domination, or test your skills in Assault, as one team defends its base from the other.

Each game type comes with its own special maps and rules, for never-ending variety and challenge. Add gameplay mutators such as Jump Match or InstaGib, and Unreal Tournament will keep your wits honed to a razor edge.

Legendary designer Sid Meier presents the next evolution in strategy games, with the most addictive, compelling gameplay yet. Explore the alien planet that is your new home and uncover its myriad mysteries. Discover over 75 extraordinary technologies. Build over 60 base upgrades and large-scale secret projects for your empire. Conquer your enemies with a war machine that you design from over 32, possible unit types. The galaxy is being consumed by the fires of war as we enter the final act of the Dread Lord saga.

New campaign detailing the final chapter in the Dread Lords wars. The Terror Star arrives, capable of destroying any star. Unique technology trees for all 12 civilizations. Unique planetary improvements for each civilization. New 3D engine powered map editor. New Scenario Editor for creating highly detailed custom games. New Campaign Editor for players who want to create their own custom epic campaigns for themselves or to share with others.

Start a new career with Opening Day rosters of the real major or minor leagues, or span through years of history and run any club from the past!

Perform drafts, trades, scouting, waivers, team finances and personnel. Negotiate player contracts. Dive into the more hands-on management and set your team's lineups, pitching staffs, and in-game strategy. You can oversee your league at a high level, or play out each game, managing play by play or even pitch by pitch!

User Score: 3. This expansion pack is an old-school add on with 20 hours of new adventures, where players will travel to the land of Toussaint. New effects: Feel the sun, the wind, the fog and the grass as you walk TrueSwing technology: Take full control over your swing, from straight drives to hooks and draws.

Career mode: Purchase new equipment and lessons, hone your skills, and make your way to the top of the career rankings. User Score: 5. Approach each assassination with your own unique style. Use shadow and sound to your advantage to traverse silently through levels unseen by enemies, or attack foes head-on as they react to your aggression.

The malleable combat system allows you to creatively synthesize your abilities, supernatural powers and gadgets as you negotiate your way through the levels and dispatch your targets. Improvise and adapt to define your modus operandi. As Lt. Mike Powell, member of the famed 1st Ranger Battalion, you'll battle through over 20 levels based on historical military campaigns of World War II. Fire period weapons and command authentic war vehicles as you silence the gun batteries at Port Arzew, survive the Omaha Beach landing, and more.

Myth is arguably the first real-time strategy game to put the player in a true 3D landscape, with an emphasis on tactical battlefield action rather than base construction. Myth also happens to be one of Bungie's most successful pre-Halo releases, and shows off the company's range and ability in genres outside of first-person shooters.

A single player mode features an engrossing and enjoyable plot, with you battling the evil and eponymous Fallen Lords, their evil leader, Balor and all manner of undead creatures, but Myth's multiplayer is where it really stands out. Multiple game modes including King of the Hill, Steal the Bacon and even co-op added huge variety to what was an outstanding and standard-setting game - and it still is.

If ever an older game deserved another visit, it's Myth, with a huge, loyal and highly motivated following. From light planes to wide-body jets, fly highly detailed and accurate aircraft in the next generation of Microsoft Flight Simulator. Test your piloting skills against the challenges of night flying, real-time atmospheric simulation and live weather in a dynamic and living world. He now broods atop the Frozen Throne deep in Icecrown Citadel, clutching the rune blade Frostmourne and marshaling the undead armies of the Scourge.

Wrath of the Lich King adds a rich variety of content to an already massive game. Increased Level Cap: Advance to level 80 and gain potent new talents and abilities along the way.



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